Animated-characters-in-live-action-films
This might give you some pointers for Learning Outcome one.
Wednesday, 18 June 2014
Wednesday, 11 June 2014
Animation Timing
Animation Timing PDF
This PDF might be useful for some people thinking about their animations and how to time the action.
This PDF might be useful for some people thinking about their animations and how to time the action.
Music and Animation Timing
A few articles on timing animation to music, these are more to do with drawn animation and cartoons, however the theory should be useful.
http://www.animatorisland.com/animating-to-music/
This post discusses the bar sheets used to time the music for an old cartoon;
http://animationresources.org/?p=637
Another post on cartoon timing, this is also reference in the post above;
http://johnkstuff.blogspot.co.uk/2006/08/milt-gray-on-cartoon-timing-past-and.html
There is also a chapter 'Working with Sound' in The Animation Book by Kit Laybourne which has some interesting stuff in it. A copy is available on the 4th floor.
Sound advice
Animation Bar Sheet Template
http://www.animatorisland.com/animating-to-music/
This post discusses the bar sheets used to time the music for an old cartoon;
http://animationresources.org/?p=637
Another post on cartoon timing, this is also reference in the post above;
http://johnkstuff.blogspot.co.uk/2006/08/milt-gray-on-cartoon-timing-past-and.html
There is also a chapter 'Working with Sound' in The Animation Book by Kit Laybourne which has some interesting stuff in it. A copy is available on the 4th floor.
Sound advice
Animation Bar Sheet Template
Tuesday, 10 June 2014
Visiting Animators' Lesson Video
Lesson Video
Here is the link to the YouTube video of the lesson. Consider the need to plan you animation and ways you might need to rig your animation if you are producing stop frame. You can use the comment section on Blogger to direct each other to what you feel are the key parts of the video as well.
Here is the link to the YouTube video of the lesson. Consider the need to plan you animation and ways you might need to rig your animation if you are producing stop frame. You can use the comment section on Blogger to direct each other to what you feel are the key parts of the video as well.
Monday, 9 June 2014
Josh Funk's Animation blog.
Josh Funk's blog has some useful information regarding his setup and approach to animation, plus some set building etc.
Here's Josh's last animation on youtube.
Here's Josh's last animation on youtube.
Wednesday, 4 June 2014
Neil Moodboard
Here is a link to a jpg of Neil's moodboard which references examples from last night. The lesson video will follow shortly.
Monty Python - Here is also a link to the Monty Python extract we discussed in the lesson.
Monty Python - Here is also a link to the Monty Python extract we discussed in the lesson.
Tuesday, 3 June 2014
Some links from tonights session.
A few links prompted by some of the things we discussed during tonight's session.
Conceptart.org has a 3d section covering both traditional modelling and scuplture, and digital 3D as well, well worth a look - the site also has various tutorials for paintovers and tonnes of inspiring content.
Gorillaz, Dirty Harry - For some reason Blogger wouldn't let me post the video here! Shows some interesting use of combining drawings with live footage.
Along similar lines, this site has a blender paintover as well as some blender animations and other bits.
And some model making stuff to finish off, Aardman props/sets here and here, and some good examples of just how far you can push things here.
Conceptart.org has a 3d section covering both traditional modelling and scuplture, and digital 3D as well, well worth a look - the site also has various tutorials for paintovers and tonnes of inspiring content.
Gorillaz, Dirty Harry - For some reason Blogger wouldn't let me post the video here! Shows some interesting use of combining drawings with live footage.
2D Paintover of 3D render
Along similar lines, this site has a blender paintover as well as some blender animations and other bits.
And some model making stuff to finish off, Aardman props/sets here and here, and some good examples of just how far you can push things here.
Animate Create Booklet
Animate Create booklet
This booklet has some useful worksheets on a range of animation styles.
Treatment form
Storyboard template
This booklet has some useful worksheets on a range of animation styles.
Treatment form
Storyboard template
Monday, 2 June 2014
Animation - Basic Rigging
A little Photoshop knowledge is assumed here, but if you
need any help with this please ask and we can arrange to run through it with
you.
Rigging can be useful to help you achieve shots that would
otherwise be impossible to capture using stop motion, for example something
leaping through the air, or tipping up at one end.
A lot of the time when rigging is used, it is edited out of
the shot later using Photoshop or a similar package, this isn’t always
necessary if you place your rigging carefully, but we’ll cover it here as even
well placed rigging can cast shadows which will later need removing.
You also need to think about whether the rigging will
obscure another element of the animation, which could cause you a lot of extra
work.
Rigging can be made out of anything that does the job, for
example when animating the shoes below, I used a selection of tins and jars, as
well as an old classroom clamp from a science lab – I used the same clamp when
working with the birdhouse that we’ll use in the walkthrough.
Still from shoe animation showing tin as rigging
For this walkthrough, we’ll use this simple animation of a
birdhouse lifting up from a table.
When you need to use rigging, the basic approach is quite
simple; before you setup your shot for animation, take an image of the
background with the same camera position and lighting you’ll be using in your
shot.
So for example, this is a shot of the table which we’ll be
using for our walkthrough animation.
Setup the shot with the rigging as necessary, and shoot as
you would normally. You need to bear in mind that any changes of camera angle
or lighting will require another shot of the basic setup, for use when editing
out the rigging.
The position of the rigging is important here; because the
birdhouse will be lifting high enough for us to see the bottom, and we can see
the front and both sides of the birdhouse, the rigging had to be attached to
the back. We will also be able to see the table behind the birdhouse when it
lifts from the table, so the stand for the rigging was positioned to one side
of the shot.
Here is the table with the birdhouse in place, attached to
the rigging and ready to shoot.
For this example, the shots were very simple and we only
need the one shot of the table to use for editing as the camera angle and
lighting never change.
Once all the shots were taken, we can take our initial
(blank table) shot into photoshop, and have it setup as a background layer.
From there, we can paste the shot of out birdhouse with the
rigging over the top, and if we’ve done things properly, everything should line
up nicely – check this by toggling the layer on and off, or adjusting the
opacity.
Once we’re happy that our two layers line up, we can use
photoshop to erase the rigging from the top layer, leaving the setup shot to
show through.
Here’s our first frame with the rigging in place;
And with it edited out;
We continue this process for each frame that needs rigging
removed, and then animate as normal.
During this process you might run into problems with
shadows, hard edges, lighting changes etc – don’t be afraid to use other
photoshop tools to make the images work, clone stamp, and airbrush tool (to
fade erased lines and rework shadows) can all be useful during this process.
Animation - Making things interesting
There are a lot of things you can do to make your animation more intersting, here are a few simple things you can think about that will help add
depth to your work.
Varying Speed
Not everything needs to move at the same pace, for example
you might have a mouse running around at speed, and a snail, which will move
slower. Making these elements work together will require some planning of shots
to ensure that everything moves at the correct pace.
Moving the Camera
It’s easy to position the camera in one place for the
duration of the animation and forget about it, however, varying the camera
position allows you a lot more freedom, and really draws the viewer into your
animation. It’s good to think of the camera as just another element in your
animation, which can be repositioned with each shot.
Adding Realism
Depending on the feel you’re going for, realism may not be
necessary in your animation, but even the simplest 2D animation can benefit
from a little realism. If we take a bouncing ball as an example, simply animating
the ball to move straight up and down at a constant speed doesn’t suggest any
external forces (such as gravity) acting on the ball, and therefore it’s
unconvincing. We know that a ball bouncing will slow as it reaches the top of
the bounce, and accelerate towards the bottom, it will also bounce lower with
each subsequent bounce.
Thinking about things like this can really help to add depth
to your work.
This clip from Coraline sums up the above points nicely, the
scene contains a lot of well observed moving elements, alongside a moving
camera position to create a complex but believable scene.
Animation - Getting Started
There is an almost overwhelming array of possibilities when
you start to look at animation, even if you have a rough idea of how you’d like
to work, it’s a good idea to do some research first for examples of what can be
achieved.
It’s also good to do some simple animations yourself,
perhaps using objects from around your home, just to get a feel for the
processes, and the things that need considering when approaching your work.
For example you might shoot some basic stop motion of items
in your kitchen, or do some work using images collaged from magazines or
newspapers. These quick and simple animations will quickly lead to more ideas,
and throw up questions and technical issues, such as how to animate a specific
element convincingly, or without having to edit out rigging, how to light
something well etc.
It’s also good to look at animation you like, and try to
focus on effects that you might like to try and achieve yourself.
Here are a few examples of different approaches to animation;
Gisele Kerozene
Live action animation, shot outdoors, in which the
characters fly broomsticks
A Town Called Panic
French Animation using models
Tekkon Kinkreet
Drawn Animation - based on the graphic novel
Proteigon
A Mixture of Live action animation, interacting with
Models/Props
The Killer Cars
By Monty Python legend Terry Gilliam, who
worked heavily with collaged and drawn images
The Trapdoor
A mix of Claymation and Modelled/Drawn backgrounds
Her Morning Elegance
Stop motion music video with clever use of everyday items
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